Interactive Psychological Horror · 2026
Seven days ago, Dr. Evelyn Blackwood entered Gateway Zero and did not return. Her research — critical to human survival — is still inside. The Void's structure is destabilizing. Agent Argus has been dispatched. This may be his last mission.
A sentient labyrinth of shifting realities. Its structure defies physics—rooms bleed into each other, hallways stretch infinitely. Time is a suggestion. The Void offers humanity technologies beyond imagination, but consumes those who linger too long.
Humanoid figures of distorted television static. They warp everything they touch. Drawn to life and motion, yet recoil from intense light. Dr. Blackwood theorized they are the Void's immune response — purging intruders who alter its fabric. Their origin remains unknown.
The mind behind Gateway Zero. Her research has revolutionized energy, superconductivity, and dimensional physics. She survived where others perished by mastering the Void's terrain. Missing for seven days. Presumed lost.
Retrieve her notes. Find her body. Return alive. You have 3 portal charges. Use them wisely. Overusing the flashlight pistol risks reshaping the Void into an unrecognizable maze with no exit.
The flashlight pistol emits concentrated beams capable of destroying the Corrupted. But the Void reacts to light unpredictably — rooms reshape, paths seal off. Too much light, and you may never find your way back.
You are not the first. Teams of elite soldiers and scientists entered the Void and did not return. One team of six recovered fragments of Blackwood's research. Only one member escaped — their mind shattered beyond recovery.